Display Name = ""
Parallax Name = "StarlitSky"
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    Empty([])

CommonEvent 5
Name = "EV005"

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    ShowAnimation([3, 501, false])
    ShowAnimation([4, 501, false])
    Wait([60])
    ControlSwitches([31, 31, 0])
    Wait([120])
    PlayBGM(["RPG::BGM(@name=\"boss_nanadaitensi\", @volume=100, @pitch=100)"])
    ShowPicture([6, "80_metatorone_st11b", 0, 0, -160, 0, 100, 100, 0, 0])
    ShowPicture([5, "80_sandalforne_st11b", 0, 0, 160, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, -160, 0, 100, 100, 255, 0, 60, false])
    MovePicture([5, nil, 0, 0, 160, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["metatorone_fc1", 0, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["Enemy ship detected!"])
    ShowText(["Just as Singularity predicted!"])
    ShowTextAttributes(["sandalforne_fc1", 0, 0, 2])
    ShowText(["\\n<Sandalphone>"])
    ShowText(["I'll sink it..."])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["Just as I thought, it's them!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Metatronne to Sandalphone--"])
    ShowText(["Indeed, they were being controlled by Singularity."])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ErasePicture([6])
    ShowPicture([5, "iv_metatosanda3", 0, 0, -213, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, -213, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["metatorone_fc1", 2, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["I won't let you escape... Atomic Heaven!"])
    PlaySE(["RPG::SE(@name=\"mon_bom1\", @pitch=100, @volume=100)"])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowAnimation([-1, 1277, false])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["Enemy, high-energy beam is being fired!"])
    ShowText(["...Evaded successfully!"])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Our mobility in zero gravity is superior."])
    ShowText(["Weapons designed for use only within the atmosphere won't hit us."])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["However, this ship is unarmed."])
    ShowText(["If we keep getting shot at like this――"])
    ShowTextAttributes(["stein_fc1", 2, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Unarmed?"])
    ShowText(["That's about the magic ship you all boarded before, right...?"])
    PlaySE(["RPG::SE(@name=\"Wind10\", @pitch=100, @volume=80)"])
    PlayBGM(["RPG::BGM(@name=\"kiki4\", @volume=100, @pitch=100)"])
    ShowPicture([5, "ct_madousen3", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["stein_fc1", 1, 0, 2])
    ShowText(["\\n<Promestein>"])
    ShowText(["Targeting, two angels..."])
    ShowText(["Micro missiles launched!"])
    PlaySE(["RPG::SE(@name=\"Wind11\", @pitch=100, @volume=80)"])
    ShowPicture([6, "ct_madousen4", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["What!? A large number of missiles are being fired from the magic ship."])
    ShowText(["The launched missiles assaulted Metatronne and the others like rain――"])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["What the heck is this!?"])
    ShowTextAttributes(["sandalforne_fc1", 3, 0, 2])
    ShowText(["\\n<Sandalphone>"])
    ShowText(["Hyah...!!"])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The two try to evade, but they can't move well in zero gravity."])
    ShowText(["As they stagger, they are attacked by countless missiles――"])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["metatorone_fc1", 4, 0, 2])
    ShowText(["\\n<Metatronne>"])
    ShowText(["Kyaaa!!"])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["sandalforne_fc1", 4, 0, 2])
    ShowText(["\\n<Sandalphone>"])
    ShowText(["It hurts, it hurts..."])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
    Wait([30])
    PlaySE(["RPG::SE(@name=\"mon_bom2\", @pitch=100, @volume=100)"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[1, 3])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, 3])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([4, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[1, 3])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, 3])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Explosions occur in quick succession."])
    ShowText(["Metatronne and the others' positions are greatly disturbed, drifting away from the magic ship――"])
    Wait([30])
    ShowTextAttributes(["alice_fc2", 1, 0, 2])
    ShowText(["\\n<Alice>"])
    ShowText(["I can't believe such weapons were installed..."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["I just advised Promestein earlier."])
    ShowText(["Surely the twin angels will attack us in space――"])
    ShowTextAttributes(["laplace_fc1", 0, 0, 2])
    ShowText(["\\n<Laplace>"])
    ShowText(["The two angels were swept out of the attack range."])
    ShowText(["Now's our chance, we're descending to the moon's surface...!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["It seems the lunar surface is already approaching before us."])
    ShowText(["Having survived the twin sisters' attack, the magic ship entered landing mode――"])
    Wait([60])
    PlaySE(["RPG::SE(@name=\"Machine\", @pitch=100, @volume=80)"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([180])
    ControlSwitches([31, 31, 1])
    ControlSwitches([100, 100, 1])
    ControlSwitches([5551, 5551, 0])
    ControlSwitches([5552, 5552, 0])
    ControlSwitches([5138, 5138, 0])
    TransferPlayer([0, 840, 21, 6, 2, 2])
    ChangeTransparency([1])
    RecoverAll([0, 0])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])
